QUEST FOR GLORY 1 EGA - FIGHTER WALKTHROUGH

SPIELBURG TOWN
You have just arrived in the town of Spielburg, eager to prove yourself a hero.  The sheriff welcomes you.  It would be a good idea to get some background information about Spielburg, so ASK ABOUT SHERIFF, ASK ABOUT MONSTERS, ASK ABOUT BRIGANDS, ASK ABOUT BARON, ASK ABOUT WOLFGANG, and ASK ABOUT GUILD HALL.  

Enter the Hero's Tale Inn, and Shameen will welcome you.  ASK ABOUT MAGIC, ASK ABOUT MONSTERS, ASK ABOUT BRIGANDS, ASK ABOUT WOLFGANG, ASK ABOUT TOWN, ASK ABOUT INN, ASK ABOUT SHEMA (Shameen's wife), ASK ABOUT KATTA, ASK ABOUT ABDULLA, ASK ABOUT ROBBERY, ASK ABOUT CARAVAN, and ASK ABOUT GUILD HALL.  Now walk over to the chair, and SIT, so that Shema will welcome you.  ORDER FOOD, and Shema will prepare a meal for you.  EAT food, STAND, and leave the inn.  

Walk left to the next screen, and enter the Magic Shop (it has a big eye above it).  Walk right up to the counter, so that Zara will appear.  ASK ABOUT ZARA, ASK ABOUT MAGIC, ASK ABOUT SHERIFF, ASK ABOUT MONSTERS, ASK ABOUT BARON, ASK ABOUT TOWN, ASK ABOUT AURA, ASK ABOUT ERANA. Since you are not a magic user, you don't need to know much about magic, so leave the Magic Shop.

Enter Guild Hall on the left.  READ LOG BOOK, and then SIGN LOG BOOK.  LOOK QUEST BOARD to see what quests are available.  Now click on each individual quest to read more about them.  When you have finished, exit the close-up.  Walk up to the Guildmaster, Wolfgang, and ASK ABOUT CURSE.  He will not have heard you the first time, as he was sleeping, so ASK ABOUT CURSE again.  ASK ABOUT BABA YAGA, ASK ABOUT HERO, ASK ABOUT SHERIFF, ASK ABOUT MONSTERS, ASK ABOUT PURPLE SAURUS, ASK ABOUT TROLL, ASK ABOUT GRYPHON, ASK ABOUT DRAGON, ASK ABOUT CHEETAUR, ASK ABOUT MOOSE, ASK ABOUT BRIGANDS, ASK ABOUT BARON, ASK ABOUT WOLFGANG.  Now leave the Guild Hall.

Walk right 2 screens, until you reach the Farmer's Mart.  Speak to Hilde the Centaur, and BUY APPLES.  You need to do this 5 times, so you end up with 50 apples.  You should be able to afford it, but 50 apples weigh a lot!!!  ASK ABOUT CENTAURS, ASK ABOUT FATHER and ASK ABOUT BRIGANDS,     

Enter the Dry Goods Store and speak to Kaspar the proprietor.  BUY FLASK (3 will do for now).  LOOK ARMOR, but you cannot buy any yet.  Never mind, you will get it eventually.  Now leave the shop. 

Walk left into Tavern Street.  Enter the alley to see Sam begging on the street.  GIVE SILVER, and you will be able to question him.  ASK ABOUT NIGHT, ASK ABOUT BRIGANDS.  When you have finished talking to him, leave the alley.  Sam will warn you not to drink the Dragon's Breath in the Tavern.  

Enter the Tavern.  Notice that white thing on the floor, near the stool.  GET NOTE to learn some about 2 people called 'B'.  DROP NOTE to replace the note where you found it, and avoid suspicion.  SAVE YOUR GAME HERE.  For a bit of fun, SIT on the stool, and BUY DRAGON'S BREATH.  Now DRINK Dragon's Breath (hee hee).  Lucky you saved your game!  When you have finished experimenting with the drinks, load your game, and leave the inn.  

Check the time, and when it is evening, return to Hero's Tale Inn.  Abdulla Doo is here, and he is very upset about the Brigands robbing him (you learned about this from Shameen & Sheema earlier on).  Walk over to the chair, and then SIT, ORDER FOOD, and then EAT food.  Talk with Abdulla, and ASK ABOUT ABDULLA, ASK ABOUT BRIGANDS, ASK ABOUT SHEMA, ASK ABOUT SHAMEEN.  Show some sympathy for him, GIVE MONEY and GIVE RATION.  He will tell you about his magic carpet, and also about the land of Shapeir.  ASK ABOUT CARPET, and ASK ABOUT SHAPEIR.  When you have finished talking, STAND and walk over to Shameen.  PAY ROOM, and then enter your room at back left of the inn.  Whew!  What a day!  

The next morning, SIT, and ORDER FOOD, so that Shema can bring your breakfast.  Now EAT food, STAND, and leave the inn.  Head down through the town gates.  If Bruno is here (he will be tossing a knife), GIVE SILVER, GIVE SILVER again, and ASK ABOUT BABA YAGA, ASK ABOUT CASTLE, ASK ABOUT GOBLINS.  Don't worry if he is not here though.  Now SAVE YOUR GAME HERE.  

Now these apples are really weighing you down.  Maybe you should do something about that.  Now if you meet any enemies at this point, simply RUN away.  Walk right, and continue right, until you reach the avalanche.  Now turn round and head back to town (but don't go through the town gates).  Walk back and forth between town and the avalanche, and eventually you will find a fox that is trapped near the road.  FREE FOX, and he will thank you, then give you some advice.  Now walk up one screen, and head right until you meet Brauggi.  GIVE FRUIT to Brauggi, and he will give you a glowing gem in return.  Aren't you glad you bought all those apples! 

Now let's head back to town.  Walk left one screen, down one screen, and then left 2 screens until you reach the town gates.  Again, if you meet any enemies, RUN away.   When you have finished running, you can simply WALK again.  

THE HEALER'S RING
Walk up one screen to the Healer's Hut.  If you have read the Quest Board, then you will know that the Healer has lost her ring.  KNOCK DOOR, and the Healer will let you in.  ASK ABOUT POTIONS, ASK ABOUT COMPONENTS, and ASK ABOUT RING.  Leave her hut, and LOOK NEST in the tree, then SAVE YOUR GAME HERE.  GET ROCKS from the ground and THROW ROCK at the nest.  Repeat this until you manage to knock the nest down to the ground.  You automatically take ring from the nest.  KNOCK DOOR again, and the Healer will let you in to here hut.  GIVE RING to the Healer, and she will reward you with 6 gold pieces and 2 healing potions.  You automatically leave the hut.

THE CASTLE
Walk up one screen to the Castle Gates, and talk to Karl the Gatekeeper. ASK ABOUT BARON.  ASK ABOUT BARNARD.  ASK ABOUT ELSA.  ASK ABOUT BABA YAGA.  ASK ABOUT CURSE.  Ask him to OPEN GATE.  If he didn't hear you the first time, ask him again to OPEN GATE.   Now head up through the gate, and enter the Castle.

Inside the Courtyard, Weapon Master may be here.  ASK ABOUT FIGHTING.  He will ask you if you fight, so tell him YES.  He will ask if you want to train, so tell him YES.  He will now give you a lesson  in fighting.  Don't worry, you will not beat him, but it is good experience.  Now REST for 10 minutes to recover.  

Now head right to the Stables.  The Stable Hand will ask if you are looking for work.  Tell him YES, and you will do some raking.  The Stable Hand will give you 5 silvers as your wages.  

Return left to the castle gates, and then walk down to the Healer's Hut.

HEINRICH THE CENTAUR AND THE GOBLIN CAMP
From the Healer's hut, walk left once to meet Heinrich the centaur.  You have already met his daughter Hilde in town - you bought some apples from her.  ASK ABOUT HEINRICH, ASK ABOUT HILDE, ASK ABOUT FARM, ASK ABOUT BRIGANDS, and ASK ABOUT LEADER.  

Now continue left for 3 screens, until you reach the Goblin Camp.  SAVE YOUR GAME HERE.  This is a good place for practicing your fighting skills.  You will not be able to fight much at first, so take things slowly.  Walk up to a goblin, and FIGHT.  Use the arrow keys to move your sword, and the Up Arrow key to attack.  When you have defeated a goblin, SEARCH BODY to get some goodies.  Make sure you keep an eye on your health and stamina.  So if your health gets too low, just RUN away back to the centaur.  If you want to stop running, simply WALK again.   

Continue FIGHTing goblins for the rest of the day, and remember to SEARCH BODY to find some goodies.  REST for a quick 10-minute rest, but make sure you keep an eye on the time.  

From the Goblin Camp, you can head down twice to the Mushroom Ring.  GET MUSHROOMS a few times (3 or 4 times should be enough), as they will be handy later on.  

Keep an eye on the time.  When evening comes, return to town, and enter Hero's Tale Inn. SIT and ORDER FOOD, so that Shema can bring your supper.  EAT your meal, and then STAND.  Walk up to Shameen, and PAY ROOM.  Now enter your room at back of the inn.  

The next morning, SIT, and ORDER FOOD so Shema can bring your breakfast.  EAT FOOD,  STAND, and leave the inn.  Head down through the town gates, and SAVE YOUR GAME HERE.  

SPIELBURG FOREST
You have been in Spielburg for a couple of days now, so it is time to explore the forest.  

From outside the town, head up to the Healer's Hut, and then left to the Centaur.  Now go all the way up to the top (4 screens).  Walk right once, and then up once to reach Erana's Peace.  It is a magical place that has mystical healing properties.  This is the best place to sleep from now on, as you will be fully healed by the next morning.  You can also EAT FRUIT from the tree every day, to satisfy your hunger.  While you are here, GET FLOWERS (2 or 3 times) for the Healer.  SAVE YOUR GAME HERE.    

From Erana's Peace, head down once, left once, down once, and left once.  Watch the Spitting Flowers spit their seed to each other.  If only you could catch that seed.  GET ROCK from the ground, and THROW ROCK at the Spitting Flowers.  Repeat this until you manage to knock the seed away from the flowers.  You automatically take the seed.  

Now walk down, and then left.  Head down a few screens until you see a white stag.  Follow the stag left 2 screens.  Walk left a little bit, and the Dryad will introduce herself.  She will ask if you are a friend of the forest, so tell her YES.  She will ask if you will give her the seed of the Spore Spitting Spirea (spitting flowers).  Tell her YES, and give her the seed.  She will give you the recipe for a Dispel Potion in return.  The Dryad will now return to her tree, but she will leave behind a magic acorn.  You must GET ACORN to pick it up.  

Make your way back to the Healer's Hut, and BUY HEALING POTION.  Now return to the Goblins Camp, and practice fighting for the rest of the day.  Use the arrow keys to move your sword, and the Up arrow key to attack.  REST for 10 minutes when you need to, and SEARCH BODY after you have defeated a goblin.  When evening comes, make your way up to Erana's Peace, and SLEEP until morning.  When morning comes, EAT FRUIT from the tree to satisfy your hunger.

Over the next few days, you should FIGHT goblins at the goblin camp, and build up your fighting skills.  Keep practising this until you can kill 7 goblins.  BUY HEALING POTION from the Healer when you can afford it, and DRINK HEALING POTION when you need to.  You should also try to fight as many monsters as possible.  GET CLAWS from the cheetaur, and GET BEARD from the troll.  You can SELL CLAWS and SELL BEARD to the Healer for some gold.  Keep an eye on the time, and remember to EAT FRUIT and SLEEP at Erana's Peace every day.  You should get your Strength, Agility, Vitality, and Weapon Use up to at least 60 points (the higher, the better). 

ERASMUS'S CASTLE
We still haven't met Erasmus yet, so this is as good a time as any.  Make your way back to the Healer's Hut.  Now walk right once, and head up 2 screens.  Walk right twice, until you reach Mount Zauberburg, where Erasmus lives.    Look at all the funny magic signs, and then continue up the mountain.  Once you reach the castle, the Gargoyle above the house will ask you 3 questions.  Make sure you answer them correctly.  He may ask any of the following:

What is your name: 			ENTER NAME
What is your quest: 			HERO 
What is your favourite colour: 	PURPLE 
Whose spell protects the town:	ERANA
Whom do you seek: 			ERASMUS
What is the Baron's first name: 	STEFAN
Thieves' Password: 			I DON'T KNOW 

Now enter the castle.  Inside the castle, do not touch anything.  Look as much as you want, but don't touch anything.  Head straight up the stairs to the tower.  SIT, and you will talk to Erasmus and Fenrus.  ASK ABOUT ERANA, ASK ABOUT BABA YAGA, ASK ABOUT ZARA, ASK ABOUT WARLOCK, ASK ABOUT HENRY, ASK ABOUT CURSE, and ASK ABOUT COUNTERCURSE.  This is very awkward, as he keeps drinking tea and telling jokes with Fenrus.  When you have finished talking, STAND, and he will send you to bottom of the mountain.  

FINDING INGREDIENTS FOR DISPEL POTION
Now remember the Dryad has given you the recipe for a dispel potion.  This could be very useful, but you need to find all the ingredients first.  

Flowers from Erana's Peace:  Head up to Erana's Peace, and GET FLOWERS.  Remember to SLEEP here at night.    

Green Fur:  Make your way back to the Goblin Camp.  Don't bother fighting the goblins right now.  Walk down one screen, then head left twice to the Meeps.  Notice how the Meeps keep popping out of their holes.  TALK MEEPS when one has popped up.  They will have a discussion amongst themselves, and then the Green Meep will jump out and talk to you.  ASK ABOUT MEEPS.  ASK ABOUT FUR.  ASK ABOUT GREEN FUR and he will give you some of his fur.  Tell him THANKS, and then TAKE FUR.  

Fairy Dust:  Wait until night and go to the Mushroom Ring.  You will see some fairies dancing.  They will ask if you can dance.  Tell them YES, and then DANCE for them.  Afterwards, ASK ABOUT FAIRY DUST, and they will give you some.  Now it is getting late, so head up to Erana's Peace to SLEEP for the night.  Fight any monsters you meet on the way, and RUN away when you need to.  Remember to EAT FRUIT from the tree, the next morning.

Magic Acorn:  The Dryad gave you this.  If you don't have it, Go back to the Dryad screen, and look carefully on the ground.  Now GET ACORN.  

Flying Water:  From the Dryad, head all the way right until you reach the Flying Falls.  DRINK to quench your thirst.  If you have an empty flask, then GET WATER to get some Flying Water.  You will see a door on the cliffside.  GET ROCK and THROW ROCK at the door.  Repeat this a few times, and 'enry the 'ermit will open the door.  He will reveal a ladder that was hidden in the wall.  CLIMB LADDER, and KNOCK DOOR.  Make sure you step to the right of the door so it doesn't knock you off the cliff.  You will walk inside, so talk with Henry.  ASK ABOUT CAVE, ASK ABOUT MAGIC, and ASK ABOUT BRIGANDS, ASK ABOUT WARLOCK.   When you have finished talking, leave 'Enry's cave.  CLIMB DOWN LADDER.  

You have all the ingredients for a Dispel Potion now, but you don't know how to make the potion.  Make your way back to the Healer's Hut.  KNOCK DOOR to enter the hut.   GIVE FLOWERS, GIVE GREEN FUR, GIVE FAIRY DUST, GIVE ACORN, and GIVE FLYING WATER.  She will start preparing the potion.  Leave the hut, and immediately KNOCK DOOR to enter again. The potion is now ready, and she will give it to you.  

While you are here, SELL FLOWERS, SELL CLAW, SELL BEARD and SELL MUSHROOMS.  You should have at least 100 silvers now.  If not, go back to the goblin camp and FIGHT some more goblins.  Remember to SEARCH BODY afterwards.  Now BUY UNDEAD UNGUENT from the Healer, and then leave the Healer's Hut.  

BABA YAGA
You should have the Undead Unguent now, so you are ready to face the fearsome Baba Yaga.  Head left, all the way to the Goblin's Camp, and then head up to Baba Yaga's place.  Bonehead (the skull at the gates) will turn you away, unless you agree to deal with him.  ASK ABOUT DEAL then say YES.  He wants a glowing gem for his eyes, so he can see again.  Now ASK ABOUT HUT and ASK ABOUT RHYME to learn the secret rhyme to enter Baba's hut.  GIVE GEM to Bonehead, and he will lower the gate.  Say HUT OF BROWN NOW SIT DOWN to make the hut squat.  SAVE YOUR GAME HERE.  Enter the hut, but Baba Yaga does not like unexpected visitors.  She turns you into a frog.  She will ask if you have a name, so tell her YES.  Now she asks if you are a hero.  Again, tell her YES.  Agree to help her, and she will transport you back outside her hut, and also return you to human form.  

Now your time here is limited.  You have one day to find a Mandrake Root for Baba Yaga.  Go down 3 screens, and right 2 screens until you reach the graveyard.  The Mandrake Root is that red plant, but you can only pull it out at midnight.  Stay close to the graveyard until midnight.  Fight any monsters that appear, and keep RESTing.  When 'You Are Getting Tired', then you know it is midnight.  USE UNDEAD UNGUENT and enter the graveyard.  You will see some ghosts playing around, but they cannot hurt you since you have the undead unguent.  Walk over to the red plant and TAKE ROOT.  When you have it, return to Baba Yaga's.  SAVE YOUR GAME HERE, and then say HUT OF BROWN NOW SIT DOWN to enter the hut.  When she asks if you have the mandrake root, say YES.  She will take the root from you, and then let you go.  

It is getting late, so make your way up to Erana's Peace to SLEEP for the night.  When morning comes, EAT FRUIT, and then SAVE YOUR GAME HERE.  

FREE THE MAN FROM THE BEAST
You skills should be at a decent level by now (at least 60), so it's time to start working on the quests.  

Return to town, and BUY FRUIT from Hilde in the Farmer's Mart.   Now leave town, and make your way to the Healer.  BUY HEALING POTION and BUY VIGOR POTION (3 of each should be enough, if you can afford it).  Now head all the way up to Erana's Peace and SAVE YOUR GAME HERE.  Leave Erana's Peace, and head right one screen.  There is an Ogre guarding a cave.  FIGHT the ogre.  When you have defeated him,  SEARCH BODY, and SMASH CHEST that is lying beside him.  You can't see it, but it is there.  If your Strength is high enough, you will force it open and get 1 gold and 43 silvers.

Enter the cave, and you will see a fierce bear that is chained to the floor.  What ever you do, do not fight him.  FEED BEAR, and he will let you walk past him into the next cave.

In this new cave, you will see a nasty Kobold sitting with a key around his neck.  Walk up to the Kobold, and FIGHT the kobald.  He keeps jumping to the other side of the screen, so be ready for him.  Just keep stabbing until he dies (sinks into the ground).  GET KEY he leaves behind.  DRINK HEALING POTION and then walk towards the bottom of the cave.  You will bump into a chest.  BREAK CHEST (it will explode) and TAKE COINS to get the 6 golds and 10 silvers left behind.

Now return to the cave with the bear and UNLOCK MANACLE.  The bear will turn into the Baronet, Barnard von Spielburg! He is not very grateful to you for freeing him, and he teleport back to the castle using his amulet.

Leave the cave, and make your way to the castle.  Karl will let you in.  Walk up to the front door, and you will be allowed to enter the Castle.  The Baron will thank you for helping his son.  ASK ABOUT BARON, ASK ABOUT CURSE, ASK ABOUT BRIGANDS, ASK ABOUT LEADER, ASK ABOUT WARLOCK, ASK ABOUT PROPHECY.  Try to leave, and he will ask you to stay the night.  He will also give you 50 gold reward.

Next day, go back to the Dry Goods shop in Spielburg Town, and BUY CHAINMAIL.  Now go to the Healer's Hut to stock up on supplies.  BUY HEALING POTION several times, and then leave Healer's Hut.  

BRING THE CHILD FROM THE BAND
Let's deal with the Brigands now.  If you don't have chainmail armour yet, then go to the Dry Goods Store in town and BUY CHAINMAIL.  Go to the Tavern in town to find a note under the stool.  GET NOTE to read it.  The note mentions a meeting at the Archery range at noon, so keep a close eye on the time.  Now DROP NOTE, so that the meeting can still go ahead.  Leave the town, and head down one screen.  This bit is tricky, so SAVE YOUR GAME HERE.  When the time says 'midday',  SAVE YOUR GAME again.  Head left to the Archery Range, and you will see Bruno and Brutus talking.  You learn about a secret entrance to the Fortress, and the 'secret word' - Hiden Goseke.  Bruno will leave now, and you need to get the key to that secret door.  SAVE YOUR GAME HERE.  Go south, and then quickly go back north before Bruno sees you.  It is very tricky to time this right.  Back at the Archery range, FIGHT Brutus.  When he is dead, SEARCH MAN to get the key.  Leave the area and head down one screen.  Now walk left twice, and then down to where 'The Bouncer' stays.  This is the Antwerp.  SAVE YOUR GAME HERE.  Run around the Antwerp, so he won't jump on you.  Once you get to the door, UNLOCK DOOR with the key, OPEN DOOR, and say HIDEN GOSEKE.  This will cause a fierce Troll to retreat to the back of the cave.  Now enter the cave.  Alternatively, you can UNLOCK DOOR, OPEN DOOR, and enter the cave without saying the password.  If you do this, then you will have to fight the troll, and he is VERY tough to beat.  Make sure your stats are high enough.  If you kill the troll, then GET BEARD.    

Inside the cave, there is a dark passage that leads down and right.  Follow the path round, and continue to the next screen.  

You have now reached the Fortress Gate.  Toro the Minotaur is guarding this gate.  SAVE YOUR GAME HERE.  DRINK HEALING POTION, and make sure you are fully healed, and then walk out into the open.  FIGHT Toro, to knock him out.  SEARCH BODY to get 50 silvers.  FORCE GATE to open the gate and enter the fortress. 

You find yourself in a courtyard.  Directly in front of you are 2 blockades, with a rug in between them.  Be careful not to step on the rug, as it is a trap.  SAVE YOUR GAME HERE.  Go to the right and LOOK ROPE to see the trip-rope.  Now STEP OVER ROPE to reach a pit.  There are 2 bridges here.  Cross bridge on the right (the one with the sign).  Now LOOK ROPE to see another trip-rope. STEP OVER ROPE to enter the next room. 

You are in the fortress' main hall now.  This bit is very tricky, so SAVE YOUR GAME HERE.  Things will move really fast in here, and it is easy to die.  As soon as you enter the room, CLOSE DOOR at bottom of screen.  Walk up to the door on the right, with the chair near it.  Make sure to go up between the 2 tables on the right, otherwise brigands will come before you are ready.    A few brigands will come to the main entrance (at the bottom), notice the closed door, and then leave.  As soon as the brigands start to leave, not before they leave, MOVE CHAIR.  This will stop them coming in than entrance,  Walk towards the nearby candelabra.  Now, three brigands will enter from the left.  They walk towards you from behind the table.  As soon as the first one walks behind the table, PUSH CANDELABRA.  Now, quickly walk in front of the table, and after the last one has passed the chair on the left, CLIMB TABLE.  Wait until the candelabra has fallen on the 3 brigands (therefore trapping them), then OPEN DOOR to go through the door on the back wall. 

This is a strange room.  Talk to ME (Yorick the Jester), and ASK ABOUT ELSA.  He now knows that you are a friend, and goes to tell Elsa that help is at hand.

SAVE YOUR GAME HERE.  Now walk over to the door on the right.  You will fall through a trapdoor and start skidding.  Simply STOP to stop skidding.  Try again to enter the door on the right, and you will come out the middle left door (above the yellow 'BOX').  PULL CHAIN in front of you, and you will see a door open at the top right.  Quickly return the way you came (go back through the door on the middle left, and come out through the door on the right) and head through the newly opened door at the top right.  You'll now find yourself at the top left door.  Try to OPEN DOOR.  This is a trick door.  Quickly step out of the (be careful not to go too far through the archway) before the door flattens you.  The real door is behind the trick door, so OPEN DOOR again.  Now, walk through this last door and into the final room. 

Finally, you reach the Brigand Leader's room.  She will jump over her desk to challenge you.  This is really Elsa, the Baron's lost daughter, so do not fight her.  USE DISPEL POTION on Elsa, and she will remember who she is.  

Elsa and Yorick will return to the castle, and leave you behind.  You don't have much time here, as the brigands are trying to break in.  Quickly GET HEALING POTIONS and GET MAGIC MIRROR from the desk.

Now leave the room by the passage Yorick used.  It's on the right.  You find yourself back outside the Antwerp's cave.

DRIVE THE CURSER FROM THE LAND
Now remember Baba Yaga turned you into a frog earlier on?  It's time to get your own back on her.  Head up to Baba Yaga's hut, and SAVE YOUR GAME HERE.  Bonehead will ask you if you want to go in, so tell him YES.  Say HUT OF BROWN NOW SIT DOWN, and then enter the hut.  HOLD MIRROR ready, and move over to the other side of the hut.  Baba Yaga will try to turn you into a frog again, but the mirror will reflect the spell back to her, and turn her into a frog instead.    

Well you have dealt with Baba Yaga, dealt with the brigands, and freed both of the Baron's children.  Now sit back and enjoy the ending.  

This walkthrough was written by Frodo for Abandonia.